Wednesday, December 9, 2009

World of Warcraft Druids - Restoration, Feral and Balance By Thomas C. Jenkins

Hey Treehuggers (Oh, you know I meant that in a good way), you guys are great. Just all around, I love having a Resto Druid Healing, Feral Druids can put out just as much DPS and a rogue, and that Big Bear Tank is always a great thing to have around. One thing though, maybe you play a Druid and now that you've reached max level, you're not sure what you need to be doing in a party? Maybe you need a little advice on what groups are going to be expecting from you? No problem. Today, I'm going to run over some of the responsibilities of the Druid in a Raiding or group application:

Druids have come a long way. Heck, before the Burning Crusade expansion you either healing for a party or you sat your butt on the sidelines and waited until somebody was desperate for you. Now though, Druids can do anything in a group, and the're damn good at it too.

Restoration Druid

Restoration Druids are great all around healers, but where the really shine is HoT (Healing Over Time). That's right, Druids are perfect for those fights where you've got to constantly be moving and there just isn't enough time for a Priest, Paladin or Shaman to stand in one spot spamming heals all day long. Restoration Druids, keep this in mind while you're raiding. You're the only class that can move and heal effectively at the same time. I mean, Priests can Renew or whatever, but you're got a host of different instant HoTs. This is EXTREMELY effective in arena because you can constantly be moving while healing. You can cast Rejuvenation and Lifebloom while running behind a pillar and out of the way of an incoming Fireball or what not. Use it and love it.

Feral Druid

If you're DPSing, there isn't much to say here. Just pretend you're a Rogue and do some badass damage. Feral Tanks, however, are vastly set apart from Warriors in a few ways. Feral Druids have the potential to gain much more base life than Warriors do simply because of the Stamina increase that Bear Form gives. While it's true that Warrior have Commanding Shout, this affects all group members. If you've got a Warrior in your raid group, have him give Commanding Shout for even more health. Swipe is also a key ability that Feral Druids have to their advantage while tanking. As long as the heals are there, this allows Druid to take down multiple foes effectively and efficiently. Warriors have Cleave and Whirlwind, and while these moves are great, Cleave only hits two people and Whirlwind takes five more rage and only hits up to four enemies. Also Swipe's damage is increased by attack power, and Feral druids have a lot more raw attack power than Warriors simply because we get no DPS bonus from our weapons.

Balance Druid

Balance Druids have recently become more popular because they've been given a rethinking by Blizzard. Now that we've seen this improvement, Balance Druids can now actually compete with other caster classes of World of Warcraft. If you're in a raid group, you're expected to keep Moonkin Aura on at all times. After all, that's half the reason you're there. It's similar to the effect that Shadow Priests had on raids after they were given to ability to restore mana and health to their groups. Every raid wanted one after that, and this is no different. Moonkin Aura is amazing and people are going to want it. Earth and Moon is another one of these key factors in whether or not people will want you raiding with them. Keep these on at all times, and other than that, NUKE AWAY!

Cheers World of Warcraft players!

Thomas C. Jenkins has been an avid World of Warcraft player since launch. You can read more from Thomas here: WoW PvP Builds

Article Source: http://EzineArticles.com/?expert=Thomas_C._Jenkins

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